Missouri cop says only pervs own "kid's games"

I am very wary of social networking anything aimed at kids–and there a lot of virtual worlds and interactive games out there, specifically for tweens and younger kids.

But I don’t know a six-year-old (including my own) who actually “owns” a video game. That’s because moms and dads are the ones that pay for them.

According to the Missouri cop’s reasoning, as described in this bit (below), if you use your credit card to purchase one of these games, you’d be on his list of pedophiles.

Police in Missouri have put a new twist on age-inappropriate gaming by saying there is “no reason” adults would own games like Animal Crossing unless they’re using them as pedophile bait.

“There is no reason an adult should have this game,” said Task Force Coordinator Andy Anderson. He added that adults who own Animal Crossing and similar games likely have them for “the wrong reasons.” Evil, child-molesting reasons, no doubt.

Susan Arendt of The Escapist noted that direct communication between players could only take place under certain, easily controlled circumstances. “You can’t talk to anyone unless you have their friend code,” she said, prompting at least one observer to wonder exactly how, and why, she knows so much about the game.

via The Escapist : News : Police Say Adults Shouldn’t Own Animal Crossing.

The ghost in your machine

Your phone as a ghost-finding device

Cool… creepy. Ghostwire is an augmented reality game for for Nokia N-Gage phones. The game superimposes ghostly phenomena over your real world camera view.

I mention this game in an upcoming piece for the Globe, about AR tourism, in which computers superimpose our mobile phone’s camera views with hyperlinks and other internet-derived data.

[vodpod id=Groupvideo.2087479&w=425&h=350&fv=%26rel%3D0%26border%3D0%26]

more about “Ghostwire – Early Gameplay Footage“, posted with vodpod

Parallelnormal patriot talk

Mark Baard on mind control and mad science in Boston….

Listen to me ramble and rant for an hour (at times, lucidly) with Mike Vail on the Intel Strike Report. I was on the show last night…

Click here for the archived show. Click here to download it to your mobile media player.

Mike is a cofounder of the five-month-old Oracle Broadcasting Network, which he says is getting excellent numbers.

First Second Life-to-Web transport completed

CC/Gweneth Lange

Out of Second Life, and your (slightly less virtual) world. Image: CC/Gweneth Lange

A former Linden Lab marketing writer doesn’t care for Weblin’s tool for transporting Second Life avatars to the Web:

After a brief trial, I’m giving up on Weblin’s SL avatar-to-Web technology. It’s cool and fun– pictured at right, there’s the backpacking burro Headburro Antfarm stopping by to say hi on this very site– but ultimately, a bit too functionally limited for now. It’s mainly just a chat interface, which sort of defeats the purpose of a Second Life crossover. (Also, Weblin’s avatar templates are limited; a friend complained how she wasn’t able to bring her gorgeous diaphanous wings with her.) My main objection is that I tab browse, and when I do, my Weblin avatar follows me from site to site, even though I’d rather he stay put on New World Notes. Still, there definitely seems to be a demand for a service like this.

via New World Notes: Wanted: Meaningful SL-to-Web Experience Integration.

Weblin’s tool is just the beginning. We can look forward to seamless virtual world-to-Web-to-real life shape shifting down the line.

Washington Post: The sorry state of virtual worlds

Not looking to good? CC/Annabeth Robinson

Not looking too good: A PS3 Home avatar takes a moment to herself. CC/Annabeth Robinson

A Washington Post columnist notes the seemingly hard times that have befallen inworld-types, in a bit about Sony’s “Home”:

Google, for example, is pulling the plug on Lively, a virtual environment it launched earlier this year. And news service Reuters is shuttering a virtual bureau it had opened in the once-buzzworthy Second Life. In a farewell note posted last month, reporter Eric Krangel confessed that he found using the service “about as fun as watching paint dry.”

via Mike Musgrove – PS3′s Virtual Home Is Inhospitable – washingtonpost.com.

But things are about to take a turn for the better in virtual worlds.

My 2009-2012 prediction (it’ll happen somewhere in there): Every internet user will acquire (or be assigned) an avatar of his own.

Gender-bending beyond meatspace

CC/Rivka Rau

Loosen up! In virtual worlds, you can be any *thing* you want to be. Image: CC/Rivka Rau

I’ve been out of the Second Life loop lately, save for this piece, which I wrote for the Boston Globe: Virtual business, for real?

But here’s an interesting development I missed this fall, in the extropian/transhuman community in Second Life: a call for the first-ever “Gender Freedom Day in Virtual Worlds,” with the admirable goal of showing solidarity with people whose GLBT avatars have been taking abuse from inworld bigots.

Sophrosyne Stenvaag, a real-life woman who writes in the voice of her fictional Second Life character, describes her inspiration:

a friend was attacked in social media and later pilloried on a blog for the expression of her sexuality. What happened was despicable, and I’m not about to credit the infantile, frightened, intolerant vermin who attacked her by linking to what they did, nor do I want to bring more painful attention to the victim.

What happened to her happens to countless women, and to queers of all gender presentations, every day in digital worlds. Yes, it happens in the atomic world too, where it’s often coupled to violence, even murder. But my home is here in the digital, and my responsibility is to not sit silent and permit a culture of hatred to flourish in my own home.

via Sophtopia: Gender Freedom Day in Digital Worlds

But rather than freedom *for* those with gender identities outside the mainstream, Stenvaag appears to also be calling for freedom *from* gender for virtual worlds avatars. In her blog, she notes Second Life’s support for “creative gender, sexual, species and artificial self-expression,” as pluses, for people who might want to try something new.

Stenvaag failed to rustle-up any sponsors for Gender Freedom Day for its original date, Oct. 25. Real-world (or, as Stenvaag calls them, “atomic”) and inworld (“digital”) organizations ignored her pleas entirely

Stenvaag has rescheduled the event to occur on December 21, the day of the Winter Solstice.

More to Middle Earth than imagined – The Boston Globe

Mines of Moria, from Westwood, Mass.-based Turbine

Image: LOTR: Mines of Moria, from Westwood, Mass.-based Turbine

In my Boston Globe column today, I embrace the latest Roomba robot vacuum cleaner, and note the growth of a Middle Earth MMO. Both products are from Massachusetts-based companies.

Please take a moment to read the column, and comment at Boston.com!

Just in time for Great Depression 2.0:

Westwood-based Turbine (it’s at www.turbine.com) last week launched a game that will keep you busy for as long as you can keep the lights on.

The Lord of the Rings Online: Mines of Moria is the first expansion pack for Turbine’s massively multiplayer online game about hobbits, wizards, and whatnot.

LOTRO: Mines of Moria shows there is even more to Middle Earth than MMO players could have imagined.

via More to Middle Earth than imagined – The Boston Globe

Singularity setback: Google kills Lively?

CC/Zoe Connolly

Not enough business. Photo: CC/Zoe Connolly

Reports of Lively’s death turn out not to have been exaggerated after all. After the fanfare, hoop-la, bell and whistles of the Second Life killer’s opening, Google have just announced that Lively is dead. Well, if not death, in the terminal stages and destined to limp on flaccidly until the end of the year.

Back in September, Lively’s project director, Kevin Hanna, it was at the Austin Game Developers Conference where he announced that, “Our user-base exceeded every number that we had put down. So, in that sense, our beta is more successful than most launched products.” Tragically, the “success” was simply the ability to generate enough curiosity for people to visit the world at least once. The “New Frontier” turned out to be little more than a side road with nothing at the end of it and bugger all to look at on the way.

via Second Life Herald: Google’s Lively is Dead – Requiem to be Announced Soon

Rolling with our geeky homies

Photo: Courtesy of Devin Connors

Devin Connors avec Woz

Originally uploaded by markbaard.

I just received this pic from Devin Connors, a former journo student of mine at Emmanuel College. You can check out a recent bit by Devin, about the future of gaming, here.

Sci-Fi cover for a real-life agenda?

A Second Life transhumanist, despite her sim’s ties to movement leaders and government agencies, insists it’s all “science fiction.”

Fishers of pre-posthumans? Second Lifers drop a line in the Extropia sim. (Image: From the Extropia Core website)

by Mark Baard

One of the founders of Extropia said this week denied she is propagating any ideology through the online sim.

Extropia founder and blogger “Galatea Gynoid,” as she’s known in Second Life, this week posted a rebuttal to “certain people” (see excerpt, below) who see more to the sim than an evolving work of pure fiction.

Extropia is an area within Second Life where people, via their 3D avatars, gather to discuss transhumanism, science and science fiction.

Gynoid says she started Extropia so that she and like-minded Second Lifers might enjoy an alternative to the depressing, dystopian sims they found elsewhere in the metaverse.

But Gynoid, by trying to have it both ways, may be trying to duck criticism from those who see the transhumanist agenda at work in Extropia.

By co-hosting events with real life (RL) transhumanists and U.S. government agencies, for example, it is clear that Extropia is more than fiction. It is also a meeting place for believers.

Extropia co-hosted a NASA “future forum” on May 14. And in two weeks, the sim will host a technology and religion conference meant to “re-cast our understanding of ‘humanity’ in the Third Millennium.”

Why “Extropia”? | Extropia Core
There are certain people out there who are insisting you need to subscribe to a particular ideology to be welcome here. The funny thing is, the majority of the Board of Directors wouldnt [sic] be allowed in Extropia if what they said is true. I myself, the founder and owner of the sims, would not be allowed in Extropia if what they said was true. Its utterly, patently ridiculous.