James Cameron's Avatar: Fox's Final Cut?

My prediction: Avatar will be the film that finally undoes the reportedly wicked, egomaniacal, James Cameron, who has yet to make a singe, goddamn, good picture. (Hey, I started hating the guy after Cameron was rumored to be calling Kate Winslet, Kate Weighs-a-Lot.)

My Second Life avatar, Oscar Finsbury, will eat his three-cornered hat, if I am wrong:

Executives at Fox, the company which has put up the majority of the money, are “very scared, nay terrified, that it is all going to go wrong,” one movie insider told me.The question is, has Hollywood’s most monstrous genius finally gone mad?

via Has James Cameron, Hollywood’s scariest man, blown £200 million on the biggest movie flop ever? | Mail Online.

Students of film history will recall the Heaven’s Gate debacle, in which director Michael Cimino demolished United Artists with his own, out-of-control film project.

CDC dumps $1.6 million into virtual worlds

Photo: CC/Bryan Fenstermacher

In her head, she's already there. Photo: CC/Bryan Fenstermacher

[That's a lot of Lindens]

I can’t even ride a bicycle in Second Life without my avatar getting stuck in motion, before peddling madly into the ocean. (I know, clear my cache.)

But it is possible that less rickety virtual worlds will be useful places in which to coordinate a response to some calamity.

Researchers at the University of Illinois at Chicago School of Public Health are conducting a study to determine if collaborative virtual environments improve public health preparedness and response planning.

The study is funded by a $1.6 million grant from the U.S. Centers for Disease Control and Prevention.

The project will use Second Life, a Web-based virtual world in which users move and interact in simulated 3-D spaces, to train public health workers in emergency preparedness.

via UIC evaluates ‘virtual world’ training for public health emergencies.

When reality isn't good enough…

…there’s always augmented reality:

Augmented reality: Headgear is an issue. Photo: CC/Régis Gaidot

Augmented reality: Headgear is an issue. Photo: CC/Régis Gaidot

There’s another dimension present, everywhere we go, that a growing number of technologists are working to uncover. These people aren’t talking about theoretical physics or a magical world of fairies and gnomes – they’re talking about information that could offer more context to traditionally physical lived experience. Augmented Reality (AR) is the phrase being used and this practice of making layers of data available on top of real world experiences could be a big one soon.

via Augmented Reality: Here’s Our Wishlist of Apps, What’s On Yours?.

Actually, there may be another dimension present, but that isn’t what the technologists are uncovering. Rather, they are helping to impose someone else’s messages onto what we experience through our eyes and ears.

New orifices satisfy urges, virtually

Absence makes the heart grow fonder, but the Modern Man needs to get his rocks off now.

A new wave of prototypes and gadget concepts is about to make virtual sex more realistic for those who can’t handle the real thing, or whose imaginations — deadening by years of internet porn exposure — are running dry.

An example:

The KissPhone is designed for remote kissing. It has a mouth which you kiss – it subsequently measures the pressure, percussion speed, temperature, and sucking force of your mouth, transmits those same parameters to the remote user’s Kissphone where it recreates your kiss for your teleparamour.

via The KissPhone for remote kissing.

The devices are part of the niche technology called teledildonics, a hellish marriage (straight out of a David Cronenberg flick) of sex toys and wireless internet connections.

Try not to look. Photo: CC/Pedja PUSELJA

The pushers of teledildonics, by the way, are easy to spot: Try looking for the busty gal with the “sex positive” blog, who favors t-shirts with clever, internet-savvy slogans.

The ghost in your machine

Your phone as a ghost-finding device

Cool… creepy. Ghostwire is an augmented reality game for for Nokia N-Gage phones. The game superimposes ghostly phenomena over your real world camera view.

I mention this game in an upcoming piece for the Globe, about AR tourism, in which computers superimpose our mobile phone’s camera views with hyperlinks and other internet-derived data.

[vodpod id=Groupvideo.2087479&w=425&h=350&fv=%26rel%3D0%26border%3D0%26]

more about “Ghostwire – Early Gameplay Footage“, posted with vodpod

Parallelnormal patriot talk

Mark Baard on mind control and mad science in Boston….

Listen to me ramble and rant for an hour (at times, lucidly) with Mike Vail on the Intel Strike Report. I was on the show last night…

Click here for the archived show. Click here to download it to your mobile media player.

Mike is a cofounder of the five-month-old Oracle Broadcasting Network, which he says is getting excellent numbers.

Headsets getting some cachet

From my Boston Globe column last week: Smaller, better-looking video eyewear (for watching vids, checking in on your Second Life, etc.),

Headsets getting some cachet – The Boston Globe
By Mark Baard
May 12, 2008

digital eyewear
Digital eyewear is slowly becoming suitable for public viewing. In other words, headsets such as the Myvu Crystal are slim and colorful enough that they might be taken for a pair of over-the-top Gaultier frames instead of an assistive device.
more stories like this

The ear buds hanging from the arms of the Crystal are a dead giveaway that something “smart” is going on behind those shades.

Like the original, less sexy looking Myvu models, the Crystal (about $300 at myvu.com, starting next week) creates a single image you can see inside the translucent lenses.

Sociologists want your brain in cyberspace

Call them transhumanists, or extropians, or convergenists. Call their mission GNR, or NBIC, or “RL meets SL.” A new generation of social scientists, with religious zeal, are changing reality as we know it.


(A meeting of the minds, at “Convergence of the Real and the Virtual: The First Scientific Conference in World of Warcraft.” Image: from the Convergentsystems wiki)

by Mark Baard

Virtual worlders, led by a so-called “convergenist” from the National Science Foundation, met this week to discuss one of their plans for humankind: capturing individual personalities onto computers, and transmitting them into other worlds.

Rather than meeting in the real world, attendees at the Convergence of the Real and the Virtual conference brought their swords and leopards, and their idealized bodies (big muscles, big boobs) to a space in World of Warcraft, an online massively multiplayer online role playing game, or MMORPG.

The NSF sociologist who organized the WoW scientific meeting, William Sims Bainbridge [sic], has taken the form of a “level 65 (out of 70) blood elf priest” in the game, which claims more than nine million players.

Part of Bainbridge’s job, as director of the NSF’s Human-Centered Computing Cluster, is to direct young researchers into areas of “future research,” including “immersive and multi-sensory technologies, and direct brain-computer interfaces.”

For the WoW meeting, Bainbridge described how human consciousnesses might be uploaded to virtual worlds (at least in Battlestar Galactica, they call it “downloading”).

He also described how virtual humans might be made governable:

(Virtual world) participants are much less likely to be guided by religious belief, and more likely to prefer the suspension of disbelief associated with science fiction and fantasy. So, we can expect that virtual worlds will prototype many social innovations that might then diffuse to offline governance, while often preaching sedition.

Bainbridge spent some of his younger days in a Scientology splinter group, and is considered by some academics to be a religious expert.

But Bainbridge is also a religious hero, to the transhumanists, who hope to accelerate the convergence of real and virtual reality, as well as genetics, nanotechnology and robotics (Ray Kurzweil’s GNR).

In addition to recruiting its partnerships with the NSF, NASA and other governmental agencies, the extropians court Hollywood stars such as William Shatner, and academics at Yale and Oxford.

Some transhumanists call themselves extropians, others, convergenists. Some also use a different convergence acronym, NBIC, which represents nanotechnology, biotechnology, information technology and cognitive science.

Like Scientologists, transhumanists appear to brook little dissent, and seem eager to silence their critics. When Bainbridge meets with Second Lifers in a few weeks, for example, he will be hosted by a group of transhumaniststoo busy building the future we want to spare time on unconstructive criticism.

That unconstructive criticism, say the transhumanists, is any that comes from those who do not “share our goals and values.”

SL + 3D – hardware = total inworld immersion (TIA)

Linden Lab chairman Mitch Kapor and developer Philippe Bossut today demonstrated a camera-based motion recog system that controls your avatar’s movements in Second Life. Looks good on the video, below…

With a 3D viewing headset (such as the augmented reality headset imagined here), you would have your own at-home 3DVR “cave” for exploring the metaverse.

Incredibly, we are just years, perhaps only months, away from very discreet (i.e., they won’t take over your livingroom), immersive experiences, at home.

And it will cost a fraction of what 3DVR caves, such as the one at Brown University (an elaborate mix of multiple projectors, hand and head tracking devices, and a stack of Linux servers).

Of course, the more seamless metaversal interfaces become, the more likely people will start forgetting where they really are.

[youtube=http://www.youtube.com/watch?v=2t52gkAwJq8&eurl=http://secondlife.reuters.com/stories/2008/04/11/mitch-kapor-unveils-sl-navigation-via-3d-camera/]

[digg=http://digg.com/hardware/SL_3D_hardware_near_complete_immersion]

Hard finding a home in Second Life

At least, it is hard finding a home where you feel free.

I thought Second Life New England (SLNE) might offer more freedoms for individuals than the real-world original.

I was wrong.

Yard signs are pulled-up, guns are banned. The uses of waterways are restricted. The oceans in this simulated world are off-limits.

In SLNE, my landlady’s husband is a cop. I hope he didn’t see the machine gun behind the living room couch.

Reams of bylaws, a high cost of land ownership, and taxes that never end (called “tiers” in SL).

Still, they come.