Second Life: It's not just for sex, anymore

Nothing to see, here. Photo: Akasuki Redstar/Flickr CC

At least that’s the Linden Lab line.

Linden CEO, Mark Kingdon, says you shouldn”t trust your lying eyes, when it appears that the highest number of users are hanging around the naughtiest places

He blames the grid’s layout:

When asked to explain why the adult areas appeared to be much busier than the rest of the map, Kingdon said it was down to the unusual geography of the Second Life map. “Second Life is a fascinating construct. There are mainland areas like [the adult continent] Zindra, where there’s large contiguous land masses and that isn’t actually the majority of land in Second Life.

via PC Pro

First Second Life-to-Web transport completed

CC/Gweneth Lange

Out of Second Life, and your (slightly less virtual) world. Image: CC/Gweneth Lange

A former Linden Lab marketing writer doesn’t care for Weblin’s tool for transporting Second Life avatars to the Web:

After a brief trial, I’m giving up on Weblin’s SL avatar-to-Web technology. It’s cool and fun– pictured at right, there’s the backpacking burro Headburro Antfarm stopping by to say hi on this very site– but ultimately, a bit too functionally limited for now. It’s mainly just a chat interface, which sort of defeats the purpose of a Second Life crossover. (Also, Weblin’s avatar templates are limited; a friend complained how she wasn’t able to bring her gorgeous diaphanous wings with her.) My main objection is that I tab browse, and when I do, my Weblin avatar follows me from site to site, even though I’d rather he stay put on New World Notes. Still, there definitely seems to be a demand for a service like this.

via New World Notes: Wanted: Meaningful SL-to-Web Experience Integration.

Weblin’s tool is just the beginning. We can look forward to seamless virtual world-to-Web-to-real life shape shifting down the line.

SL + 3D – hardware = total inworld immersion (TIA)

Linden Lab chairman Mitch Kapor and developer Philippe Bossut today demonstrated a camera-based motion recog system that controls your avatar’s movements in Second Life. Looks good on the video, below…

With a 3D viewing headset (such as the augmented reality headset imagined here), you would have your own at-home 3DVR “cave” for exploring the metaverse.

Incredibly, we are just years, perhaps only months, away from very discreet (i.e., they won’t take over your livingroom), immersive experiences, at home.

And it will cost a fraction of what 3DVR caves, such as the one at Brown University (an elaborate mix of multiple projectors, hand and head tracking devices, and a stack of Linux servers).

Of course, the more seamless metaversal interfaces become, the more likely people will start forgetting where they really are.

[youtube=http://www.youtube.com/watch?v=2t52gkAwJq8&eurl=http://secondlife.reuters.com/stories/2008/04/11/mitch-kapor-unveils-sl-navigation-via-3d-camera/]

[digg=http://digg.com/hardware/SL_3D_hardware_near_complete_immersion]

Second Life bubble bursts

Virtual land values plummet more than 40 percent, to $1,000 even.

(Would you buy land from this leprechaun? Image: Markbaard Meredith)

In Second Life, there’s a sucker born every minute (give or take). Some virtual land barons, for example, are finding out that what they’ve got ain’t worth much–since the supply of their product took another step toward “unlimited.”

To-date, some landowners have gotten rich selling parcels at similarly inflated prices.

But hoping to reboot waning interest in its virtual world, Linden Lab this month will make more islands available, at a fraction of what users have been paying lately for the make believe property.

Of course, land is limitless when it exists only on a server somewhere. And there are going to be more than one virtual world to visit and park it in the near future. But you knew that already.

Reuters/Second Life » Linden to increase land supply, drop prices
Linden Lab announced on its blog yesterday it would be increasing the land supply in Second Life for the second quarter of 2008.

Linden has seen average prices for land drift from about L$6.3 per meter in Q1 to around L$11.5 per meter currently. Strong demand for virtual land — essentially dedicated CPU time on Linden Lab’s servers — is a bright spot for Second Life’s in-world economy amidst flagging overall growth.

Second Life | The Second Life® Brand Center

Ding!

I’d read that Second Life developer Linden Lab was prohibiting the press from using its logos, and thought that was ridiculous.

Behold:

Second Life | The Second Life® Brand Center
Guidelines for Press Use of the Second Life Hand Logo

(These are excerpts–mb)

Never use a Second Life Hand Logo (or any part or version of one):

in any name or logo of a business, news program, or publication, including any website or blog, in a header or banner of a website or blog (so far so good, right?–mb) in the title of … without……in any manner…

in any manner that tarnishes the Second Life brand name or the Logo. (My emphasis–mb)

In other words, you may not publish this logo (below), and say it looks evil.