iPhone app adds tweets, audio to camera view – The Boston Globe

And from my column this week, “a new iPhone app can give each of our ephemeral tweets a toehold in the real world.”

The app, TwittARound, peppers your iPhone’s camera view with the icons of Twitter users who may be tweeting nearby, and whose tweets are somehow connected to your current location.

The Twitter icons you’ll see show who is closest to you, but placing those on top of other icons.

via iPhone app adds tweets, audio to camera view – The Boston Globe.

Boston Common too boring? AR game reveals "The Hidden Park"

My bit in the Globe this morning, about an augmented reality game for kids, which adds dragons, fairies, trolls and the like, to your iPhone’s camera view:

As you photograph various landmarks around the Common, you’ll find Hidden Park cartoon characters appearing in your shots. When you’re done, you will have an album full of things you never really saw. I think of it as meeting Walt Disney characters, without worrying about who might be lurking inside the suit.

via Hidden Park on iPhone turns Common outing into a fantastic adventure – The Boston Globe.

When reality isn't good enough…

…there’s always augmented reality:

Augmented reality: Headgear is an issue. Photo: CC/Régis Gaidot

Augmented reality: Headgear is an issue. Photo: CC/Régis Gaidot

There’s another dimension present, everywhere we go, that a growing number of technologists are working to uncover. These people aren’t talking about theoretical physics or a magical world of fairies and gnomes – they’re talking about information that could offer more context to traditionally physical lived experience. Augmented Reality (AR) is the phrase being used and this practice of making layers of data available on top of real world experiences could be a big one soon.

via Augmented Reality: Here’s Our Wishlist of Apps, What’s On Yours?.

Actually, there may be another dimension present, but that isn’t what the technologists are uncovering. Rather, they are helping to impose someone else’s messages onto what we experience through our eyes and ears.

The ghost in your machine

Your phone as a ghost-finding device

Cool… creepy. Ghostwire is an augmented reality game for for Nokia N-Gage phones. The game superimposes ghostly phenomena over your real world camera view.

I mention this game in an upcoming piece for the Globe, about AR tourism, in which computers superimpose our mobile phone’s camera views with hyperlinks and other internet-derived data.

[vodpod id=Groupvideo.2087479&w=425&h=350&fv=%26rel%3D0%26border%3D0%26]

more about “Ghostwire – Early Gameplay Footage“, posted with vodpod

Kill your phone

Apple and Google aim to track users’ phones with GPS and W-Fi trangulation.

Photo: CC/husin.sani

Google’s new service, Latitude, lets people spy on each other, by tracking their target’ GPS receivers. Now Apple is rumored to be adding Wi-Fi triangulation to the Mac OS.

OS X Snow Leopard to get WiFi triangulation, more multitouch control? – SlashGear

Mac OS X 10.6 Snow Leopard could introduce WiFi triangulation, used to estimate geographical location, in a crossover of the technology from the iPhone to the MacBook range. The system- which is part of the CoreLocation framework in the iPhone SDK – will presumably be used to give general location information to navigation software such as Google Maps, as the first-generation iPhone did to compensate for its lack of true GPS.

SL + 3D – hardware = total inworld immersion (TIA)

Linden Lab chairman Mitch Kapor and developer Philippe Bossut today demonstrated a camera-based motion recog system that controls your avatar’s movements in Second Life. Looks good on the video, below…

With a 3D viewing headset (such as the augmented reality headset imagined here), you would have your own at-home 3DVR “cave” for exploring the metaverse.

Incredibly, we are just years, perhaps only months, away from very discreet (i.e., they won’t take over your livingroom), immersive experiences, at home.

And it will cost a fraction of what 3DVR caves, such as the one at Brown University (an elaborate mix of multiple projectors, hand and head tracking devices, and a stack of Linux servers).

Of course, the more seamless metaversal interfaces become, the more likely people will start forgetting where they really are.

[youtube=http://www.youtube.com/watch?v=2t52gkAwJq8&eurl=http://secondlife.reuters.com/stories/2008/04/11/mitch-kapor-unveils-sl-navigation-via-3d-camera/]

[digg=http://digg.com/hardware/SL_3D_hardware_near_complete_immersion]

New York Times: Let computers think for us

David Brooks (left) argues in his latest New York Times column that people should let cell phones, media players and personal computers do our thinking for us.

Such devices, Brooks says, tongue-in-cheek, can lighten our cognitive loads, by cultivating our media tastes for us.

Internet services such as Google can also fill the gaps in the memories of both the young and old, which have already been compromised by technology.

In the “The Outsourced Brain,” Brooks, tongue-in-cheek, describes a “romantic attachment” to his car’s Global Positioning System navigation device, which eliminates the need for him to remember directions.

Brooks is making a satirical cultural observation–that individuals are routinely tapping artificially intelligent agents and databases (such as the notoriously corrupt, and inaccurate, Wikipedia) to compensate for their memory lapses, even their lack of creativity.

So-called internet “music discovery services,” for example, suggest new songs for your library, based upon the contents of your computer hard drive. (I have written about some of these services in my Boston Globe column.)

Outsourcing our brains to the digital “external mind” could damage our original grey matter, which transhumanists clinically refer to as our “wetware,” some neuroscientists believe.

Brooks presents his piece as satire. But his advertising industry contacts clearly expect to benefit from the wetware-to-hardware migration.

Those contacts include brand managers for several mobile phone companies. Their aim: to turn consumers “brand fanatics”–people who are addicted to particular products and services. Continue reading

New York Times rehashes "we're all in a sim" story

No mention of connections to science and technology cult, Yale University

Back to the Future: Oxford University professor Nick Bostrum’s friends and Transhumanist cohorts, Natasha Vita-More and Max More, yuck it up with Star Trek star William Shatner. (Photo: Natasha Vita-More’s website.) Note: Vita-More (see her comments, below), states that I do not have her permission to use this image. I consider my use of the image “fair use” under the U.S. Copyright Act, however.

The New Times is continuing its drumbeat for Transhumanism, even where it fails to mention the science and technology cult by name.

Times science columnist John Tierney in an August 14 story (link and excerpt, below) suggests that we are already living in the Matrix.

This is exactly the same story the Times reported over four years ago.

But the Matrix idea (that we are all living in a computer simulation) may be more timely now, given the media hype surrounding virtual worlds such as Second Life.

The most striking thing about this story, however, is that Tierney fails to mention that his subject, Nick Bostrum, is the leader of the modern Transhumanist movement, which aims to replace traditional religions with a belief system based solely upon science and technology.

Bostrum, director of the Future of Humanity Institute at Oxford University, founded the World Transhumanist Association in 1998. He has also worked as a consultant to the CIA and the European Commission. Continue reading

Helmet heads: devices connect AR with real world

Buggin’: One of the alternate reality headset designs at Holland’s AR+RFID Lab. The goal is to make the devices convenient and attractive enough to allow people to operate in both the real world and AR simultaneously.

IBM and Linden Labs (creators of the alternate reality Second Life) are developing headsets and other “wearable computing” devices to deliver humans into parallel realities, where they can control their experiences.Industrial designer's sketch from AR+RFID Lab

Linden Labs, for example, is developing a wearable speaker system that Second Lifers can use to communicate semi-privately in AR while continuing to function in the real world, at least at some basic level.

But at the moment, AR eyewear and headphones are typically bulky and expensive, and too distracting for the wearer.

Students at the AR+RFID Lab at the Royal Academy of Art in the Netherlands are shaping new designs for AR headsets (more below), to include cameras and projectors, and tracking devices. Continue reading

To get a job, you'll need a Second Life


Sandals are OK when interviewing at Microsoft, at least in Second Life.

Eager to pull as many individuals as possible into their parallel, alternate realities, technology companies have created a powerful new incentive for the virtual world-wary: employment.

Hewlett-Packard, Microsoft and Verizon are among the companies participating in job fairs and conducting interviews in alternate realities such as Second Life.

Cybersex and randy talk are among the carrots drawing hundreds of thousands of people to online alternate realities. Second Life, for example, is notorious for its red light districts and inane chat room conversations.

But some people may need to see the stick, before they will commit to the learning curve: several hours, often days, are required to master even the basic workings of an avatar (your alternate identity). In fact, many people may soon need an avatar in SL just to find a job, the Wall Street Journal suggests this week (link and excerpt, below).

SL newbies are likely to get dusted by their computer savvy (read, “hip”) competition.

Job seekers “who are less tech-savvy,” the Journal article reads, “are finding they can wind up shooting themselves in their virtual feet.”

 

If the link to the Journal article (below) goes dead on you, click here to download the PDF.

From the Wall Street Journal
A Job Interview You
Don’t Have to Show Up For
Microsoft, Verizon, Others Use
Virtual Worlds to Recruit;
Dressing Avatars for Success
A number of big companies put the new medium to a test last month, when recruitment-advertising firm TMP Worldwide Advertising & Communications LLC hosted a virtual job fair with employers such as Hewlett-Packard Co., Microsoft Corp., Verizon Communications Inc. and Sodexho Alliance SA, a food and facilities-management services company. TMP says it will host another virtual job fair in August.