Honey, let's go to Mars (via earthbound sim)

Hopefully, as aboard Battlestar Galactica, there will be sufficient booze and tobacco in the European Space Agency’s planned Mars spacecraft simulation.
The Beeb reports (link, excerpt, below) that “astronauts” in the Moscow-based sim “will have to deal with simulated emergencies and perhaps even real ones.”

The 500-day experiment coincides with the amount of time it will likely take a spaceship to reach the Red Planet.

I’ll pass on this opportunity, although (as the father of two little girls) it is tempting to imagine being child-free for 17 months.

clipped from news.bbc.co.uk

Volunteers sought for Mars test
They will live and work in a series of interlocked modules at a research institute in Moscow.

Once the hatches are closed, the crew’s only contact with the outside world is a radio link to “Earth” with a realistic delay of 40 minutes.

Master of his domain: Artist takes on Second Life

The artist observes his viewers in  Second Life 

Artist and Emerson College professor John Craig Freeman, in one recent Second Life piece, created portals to various alternate realities. One portal (one of the orbs in the image, above) might take you to the U.S.-Mexican border; another to the streets of Sao Paolo, Brazil. Freeman is among the first artists to explore the alternate world being created by Second Life users. He is also the first SL artist to be featured at the Boston Cyberarts Festival, taking place this week. He said his pieces are designed to make viewers more aware of how alternate realities will affect human interactions.

I rounded up images from John Craig and Cyberarts participants who are creating interactive and ubiquitous computing works. You can see those images here.

The internet "thinks," and the hive mind rules

Guilty, says the collective

This kid, pictured above, tells ABC News today, “Right now pretty much the internet thinks it is me.” (Excerpt and link, below.)

He’s been receiving death threats and hate mail since the shooting at Virginia Tech yesterday. His passion for firearms, his personal circumstances and Web 2.0 chatter in blog services, chat rooms and Twitter, have conspired to link him to the mass shooting yesterday.

Meanwhile, marketers and tech journalists are busy parroting the Web 2.0 message–that groups, not individuals, will produce the internet’s “content” through their “collective intelligence”–at a convention this week in San Francisco.

Many more individuals (such as those with non-politically correct hobbies) will find themselves in opposition to what the Institute for the Future‘s Jane McGonigal calls this “collective life worth living.”

McGonigal this week is speaking on the subject of “hacking happiness.” She says her work is based on the positive psychology movement started by UPenn professor Marty Seligman.

McGonigal’s quest for human happiness has its roots in animal suffering.

In 1965, Seligman conducted sadistic animal experiments–including trapping and shocking dogs in cages–to show that animals learn helplessness, according to a recent audio blurb by Alan Watt, and an article in the Economist.

clipped from blogs.abcnews.com
He is Asian, he lived in the dorm where the first shooting occurred and he recently broke up with his girlfriend — he also happens to have a web blog packed with pictures in which he poses with firearms. On the Internet, Wayne Chiang is as good as convicted.
“Right now pretty much the Internet thinks it is me, Chiang told ABC News. “I am just interested in trying to clear my name.

Minicast: Alan Watt on "the New Normal"

istock_000001210896xsmall.jpg

It’s normal, now

Propagandists working for the major foundations and think tanks are crafting “the New Normal” for climate changes, brain chipping and other technologies, says Alan Watt, in a recent audio blurb at Cutting Through the Matrix (see links, below).

The audio: [audio http://clickcaster.com/resource/audio/minicast--alan-watt-on--the-new-normal.mp3]

Every book, blog and seminar that includes “the New Normal” in its title is about getting rich within “the new paradigm.” So, it is refreshing to hear someone questioning the validity of “the New Normal” itself.

Also, as a science and technology reporter, I was struck by Watt’s observation that authors are typically told what to write about by their bosses (rather than authors bringing the truth up to their editors, for example). From my own personal experience, that is how it often works in the mainstream media.Song credit: “Over the Wall,” from the soundtrack to “Escape from New York,” by John Carpenter.

clipped from cuttingthroughthematrix.com
April 13, 2007 Alan Watt �����Blurb (i.e. Educational Talk)
“Pathocrats’ Conspiracy AGENDA for Upcoming Generation” (from Ministry of Defence)”
(Song Credits: “Habla Me” by Gypsy Kings)
***Dialogue Copyrighted Alan Watt – April 13, 2007 (Exempting
Music and Literary Quotes)
***LISTEN / DOWNLOAD *** LISTEN / DOWNLOAD (mirror)
April 12, 2007 Alan Watt �����Blurb (i.e. Educational Talk)
“Normalizing Changes, Apathy Creation and the EU”
(Song Credits: “The Trouble With Normal” by Bruce Cockburn)
***Dialogue Copyrighted Alan Watt – April 12, 2007 (Exempting
Music and Literary Quotes)
***LISTEN / DOWNLOAD *** LISTEN / DOWNLOAD (mirror)

Brain-chipped mobs a military threat

brazilmob.jpg
Just following orders: Brazilian flash mob

The British Ministry of Defense describes its new report on future strategic threats as “probability-based, rather than predictive.” The two sound the same to me. It’s the Brits’ best guess at what the future holds.

The predictions also jibe with Alan Watt‘s predictions for widespread human brain-chipping, which the MoD expects by 2035.

The MoD report refers to masses of brain-chipped humans–mobilized by governments or gangsters–as “flashmobs.”

Today, flash mobs, such as those organized in 2003 by alternate reality games “queen bee” Jane McGonigal, seem harmless enough. Flash mobbers in major cities use cell phones and the internet to meet in the street, where they flash disconcerting, Nazi-like salutes (see the Brazilian flash mob, above) and have pillow fights.

But what will it take to replace those pillows with clubs? Perhaps not much, given the right signal to a brain chip, or even a cell phone.

clipped from www.guardian.co.uk
Revolution, flashmobs, and brain chips. A grim vision of the future
Information chips implanted in the brain. Electromagnetic pulse weapons. The middle classes becoming revolutionary, taking on the role of Marx’s proletariat. The population of countries in the Middle East increasing by 132%, while Europe’s drops as fertility falls. “Flashmobs” – groups rapidly mobilised by criminal gangs or terrorists groups.This is the world in 30 years’ time envisaged by a Ministry of Defence team responsible for painting a picture of the “future strategic context” likely to face Britain’s armed forces. It includes an “analysis of the key risks and shocks”.

Sony's alternate reality, "Home"

Got this today from one of my journalism students:”A buddy of mine back home showed me a demo of this over Easter. It reminded me immediately of second life (video and link, below), but with very distinct and interesting differences.”

Atari also is working on its own virtual/alternate reality.

clipped from www.youtube.com

[youtube=http://youtube.com/w/?v=8ZY2vwlh5-g]

UIC preps virtual eternity with NSF grant

The University of Illinois at Chicago will use a National Science Foundation grant to to help make “virtual figures commonplace.”Humans scanned into UIC’s new motion capture studio will “live a virtual eternity,” in an alternate reality. This is the type of place Ray Kurzweil predicts we are headed for, eventually, as we approach the Singularity.

Thanks to Red Ice Creations for this one.

clipped from tigger.uic.edu
EVL will build a state-of-the-art motion-capture studio to digitalize the image and movement of real people who will go on to live a virtual eternity in virtual reality. Knowledge will be archived into databases. Voices will be analyzed to create synthesized but natural-sounding “virtual” voices. Mannerisms will be studied and used in creating the 3-D virtual forms, known technically as avatars.
Faster, more powerful computers in the future will likely enhance the realism of these interactive avatars. How they will be used is limited only by one’s imagination.

Master of his domain: Artist takes on Second Life

Artist and Emerson College professor John Craig Freeman, in one recent Second Life piece, created orbs that act as portals to various alternate realities. One portal might take you to the U.S.-Mexican border; another to the streets of Sao Paolo, Brazil.Freeman among the first artists to explore the alternate world being created by Second Life users. He is also the first Second Life artist to be featured at the Boston Cyberarts Festival, taking place this week. He said his pieces are designed to make viewers more aware of how alternate realities are affecting human interactions.

I rounded up some images from John Craig and other Boston Cyberarts participants, some whom are creating interactive works and ubiquitous computing applications. You can see those images here.