ETs not part of futurists' vision

Not in Futurismic's future. (Image: Marcin Wichary/Flickr CC)

Futurismic pays for fiction — $200 for a short story.

But writers with an ET bent (think Romulans, greys, reptilians, and the like) need not apply :

We’re interested in what we can see and develop and control, what’s in front of us and what we need to react to.

The site’s fiction editor doubts we’ve got much to worry about, from beyond the troposhere, or inside our hollow Earth.

via Why we reject stories | Fiction | Futurismic.

CDC dumps $1.6 million into virtual worlds

Photo: CC/Bryan Fenstermacher

In her head, she's already there. Photo: CC/Bryan Fenstermacher

[That's a lot of Lindens]

I can’t even ride a bicycle in Second Life without my avatar getting stuck in motion, before peddling madly into the ocean. (I know, clear my cache.)

But it is possible that less rickety virtual worlds will be useful places in which to coordinate a response to some calamity.

Researchers at the University of Illinois at Chicago School of Public Health are conducting a study to determine if collaborative virtual environments improve public health preparedness and response planning.

The study is funded by a $1.6 million grant from the U.S. Centers for Disease Control and Prevention.

The project will use Second Life, a Web-based virtual world in which users move and interact in simulated 3-D spaces, to train public health workers in emergency preparedness.

via UIC evaluates ‘virtual world’ training for public health emergencies.

When reality isn't good enough…

…there’s always augmented reality:

Augmented reality: Headgear is an issue. Photo: CC/Régis Gaidot

Augmented reality: Headgear is an issue. Photo: CC/Régis Gaidot

There’s another dimension present, everywhere we go, that a growing number of technologists are working to uncover. These people aren’t talking about theoretical physics or a magical world of fairies and gnomes – they’re talking about information that could offer more context to traditionally physical lived experience. Augmented Reality (AR) is the phrase being used and this practice of making layers of data available on top of real world experiences could be a big one soon.

via Augmented Reality: Here’s Our Wishlist of Apps, What’s On Yours?.

Actually, there may be another dimension present, but that isn’t what the technologists are uncovering. Rather, they are helping to impose someone else’s messages onto what we experience through our eyes and ears.

Protect the head

A new videogame for the iPhone overrides instinctive compassion. Photo: CC/sean dreilinger

A new videogame for the iPhone overrides instinctive compassion. Photo: CC/sean dreilinger

A small sign of our psychopathic, degenerate, times: An iPhone app that promotes shaking babies to death, to stop their crying.

So obviously child abuse is no laughing matter … and maybe it’s just us, but we would never even joke about child abuse and use it as a form of entertainment. Maybe we’re just square pegs and out of the norm because apparently Apple and the folks at Sikalosoft think shaking a baby is funny. Head to the App Store … and search the Entertainment category … there you will find the Baby Shake iPhone app.

via KRAPPS Reviews The Baby Shake iPhone App From Sikalosoft | KRAPPS.

The game’s been yanked by Apple. But you can see a video of the stupid, stomach churning, game, here.

New York Times: Let computers think for us

David Brooks (left) argues in his latest New York Times column that people should let cell phones, media players and personal computers do our thinking for us.

Such devices, Brooks says, tongue-in-cheek, can lighten our cognitive loads, by cultivating our media tastes for us.

Internet services such as Google can also fill the gaps in the memories of both the young and old, which have already been compromised by technology.

In the “The Outsourced Brain,” Brooks, tongue-in-cheek, describes a “romantic attachment” to his car’s Global Positioning System navigation device, which eliminates the need for him to remember directions.

Brooks is making a satirical cultural observation–that individuals are routinely tapping artificially intelligent agents and databases (such as the notoriously corrupt, and inaccurate, Wikipedia) to compensate for their memory lapses, even their lack of creativity.

So-called internet “music discovery services,” for example, suggest new songs for your library, based upon the contents of your computer hard drive. (I have written about some of these services in my Boston Globe column.)

Outsourcing our brains to the digital “external mind” could damage our original grey matter, which transhumanists clinically refer to as our “wetware,” some neuroscientists believe.

Brooks presents his piece as satire. But his advertising industry contacts clearly expect to benefit from the wetware-to-hardware migration.

Those contacts include brand managers for several mobile phone companies. Their aim: to turn consumers “brand fanatics”–people who are addicted to particular products and services. Continue reading

New York Times rehashes "we're all in a sim" story

No mention of connections to science and technology cult, Yale University

Back to the Future: Oxford University professor Nick Bostrum’s friends and Transhumanist cohorts, Natasha Vita-More and Max More, yuck it up with Star Trek star William Shatner. (Photo: Natasha Vita-More’s website.) Note: Vita-More (see her comments, below), states that I do not have her permission to use this image. I consider my use of the image “fair use” under the U.S. Copyright Act, however.

The New Times is continuing its drumbeat for Transhumanism, even where it fails to mention the science and technology cult by name.

Times science columnist John Tierney in an August 14 story (link and excerpt, below) suggests that we are already living in the Matrix.

This is exactly the same story the Times reported over four years ago.

But the Matrix idea (that we are all living in a computer simulation) may be more timely now, given the media hype surrounding virtual worlds such as Second Life.

The most striking thing about this story, however, is that Tierney fails to mention that his subject, Nick Bostrum, is the leader of the modern Transhumanist movement, which aims to replace traditional religions with a belief system based solely upon science and technology.

Bostrum, director of the Future of Humanity Institute at Oxford University, founded the World Transhumanist Association in 1998. He has also worked as a consultant to the CIA and the European Commission. Continue reading

Helmet heads: devices connect AR with real world

Buggin’: One of the alternate reality headset designs at Holland’s AR+RFID Lab. The goal is to make the devices convenient and attractive enough to allow people to operate in both the real world and AR simultaneously.

IBM and Linden Labs (creators of the alternate reality Second Life) are developing headsets and other “wearable computing” devices to deliver humans into parallel realities, where they can control their experiences.Industrial designer's sketch from AR+RFID Lab

Linden Labs, for example, is developing a wearable speaker system that Second Lifers can use to communicate semi-privately in AR while continuing to function in the real world, at least at some basic level.

But at the moment, AR eyewear and headphones are typically bulky and expensive, and too distracting for the wearer.

Students at the AR+RFID Lab at the Royal Academy of Art in the Netherlands are shaping new designs for AR headsets (more below), to include cameras and projectors, and tracking devices. Continue reading

Now, it's psyops for your Second Life

More than one way to skin a cat: Users of the Sentient World Simulation can use graphs, charts and even alternate reality avatars to visualize their information.

U.S defense, intel and homeland security officials are constructing a parallel world, on a computer, which the agencies will use to test propaganda messages and military strategies.

Called the Sentient World Simulation, the program uses AI routines based upon the psychological theories of Marty Seligman, among others. (Seligman introduced the theory of “learned helplessness” in the 1960s, after shocking beagles until they cowered, urinating, on the bottom of their cages.)

Yank a country’s water supply. Stage a military coup. SWS will tell you what happens next.

The sim will feature an AR avatar for each person in the real world, based upon data collected about us from government records and the internet.

The Defense Department is already running sims of Iraq and Afghanistan, China and dozens of other countries, as it prepares for a future of house-to-house urban warfare.

Here’s a link (below) to my story about the Sentient World Simulation at The Register:

clipped from www.theregister.com
Sentient world: war games on the grandest scale
Sim Strife
By Mark Baard
Sentient World Simulation (SWS), it will be a “synthetic mirror of the real world with automated continuous calibration with respect to current real-world information”, according to a concept paper for the project.”SWS provides an environment for testing Psychological Operations (PSYOP),” the paper reads, so that military leaders can “develop and test multiple courses of action to anticipate and shape behaviors of adversaries, neutrals, and partners”

To get a job, you'll need a Second Life


Sandals are OK when interviewing at Microsoft, at least in Second Life.

Eager to pull as many individuals as possible into their parallel, alternate realities, technology companies have created a powerful new incentive for the virtual world-wary: employment.

Hewlett-Packard, Microsoft and Verizon are among the companies participating in job fairs and conducting interviews in alternate realities such as Second Life.

Cybersex and randy talk are among the carrots drawing hundreds of thousands of people to online alternate realities. Second Life, for example, is notorious for its red light districts and inane chat room conversations.

But some people may need to see the stick, before they will commit to the learning curve: several hours, often days, are required to master even the basic workings of an avatar (your alternate identity). In fact, many people may soon need an avatar in SL just to find a job, the Wall Street Journal suggests this week (link and excerpt, below).

SL newbies are likely to get dusted by their computer savvy (read, “hip”) competition.

Job seekers “who are less tech-savvy,” the Journal article reads, “are finding they can wind up shooting themselves in their virtual feet.”

 

If the link to the Journal article (below) goes dead on you, click here to download the PDF.

From the Wall Street Journal
A Job Interview You
Don’t Have to Show Up For
Microsoft, Verizon, Others Use
Virtual Worlds to Recruit;
Dressing Avatars for Success
A number of big companies put the new medium to a test last month, when recruitment-advertising firm TMP Worldwide Advertising & Communications LLC hosted a virtual job fair with employers such as Hewlett-Packard Co., Microsoft Corp., Verizon Communications Inc. and Sodexho Alliance SA, a food and facilities-management services company. TMP says it will host another virtual job fair in August.