Some teens are having troubling distinguishing between real and virtual realities, making them more likely to turn on the public with real guns blazing.
That’s what Oregon Health and Sciences University psychiatrist Jerald Block was scheduled to tell a conference in Washington earlier today. He cites the Columbine shooting case as an example of what is yet to come.
The Columbine shooters, Harris and Klebold, Block say, were addicted to first person shooters (video games). The two took their aggressions into RL (real life) after having the plug pulled on their digital worlds.
OHSU psychiatrist to highlight warning signs for school shootings
“Virtual realities, like the ones that Harris and Klebold experienced, are a double-edged sword,” explained Block, a clinical faculty member in the OHSU Department of Psychiatry. “On one hand, virtual worlds allow people to feel connected and empowered. They also allow participants to escape stress and have an outlet for aggression. On the other hand, when a heavy user must eliminate or cut back on the virtual, as was the case with these two killers at times, the user can feel lonely, anxious, or angry.




Emerson prof. and Second Life artist John Craig Freeman appears in this video to be working on a way for a Second Life avatar to poke around Boston.
I’ve been trying to enjoy Second Life this week, as Markbaard Meredith. (That’s me visiting the Star Trek museum.)
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