Stuck in your online routines? Give this "drug" a shot

Your avatar might be a candidate for a psychotropic drug designed to treat Wanderlust Deficit Disorder — in other words, Internet addiction.

The drug, Virta-Flaneurazine (virtaflaneurazine.wordpress.com) is actually a bit of downloadable code that causes Second Life avatars to rapidly and uncontrollably teleport from one Second Life location to the next and to walk and fly in circles.

The idea is to get people thinking about how much time they spend stuck in the same old places, in-world and out.

via Stuck in your online routines? Give this a shot – The Boston Globe.

Galactica actual: MMO version of hit sci-fi series due this winter

I have seen nothing about Battlestar Galactica Online (Winter, 2010) to suggest players will be able to build a trusting relationship with Laura Roslin, for example, by acquiring the hallucinogenic anticancer drug, chamala, for the dying president of the Colonies.

Like in “Star Trek’’ and other great sci-fi series, the storylines in “Battlestar Galactica’’ are allegories for the headline issues of our day. Its characters grapple mightily with conflicting personal loyalties, religious fanaticism, and terrorism.

But I am beginning to suspect that MMO players are a different breed altogether from fans of the best-written shows in science fiction, and that the former require very little in the way of story to become engaged in a game.

via MMOs: For fans of Adama and browser-based games, this fall it’s Galactica – The Boston Globe.

Second Life: It's not just for sex, anymore

Nothing to see, here. Photo: Akasuki Redstar/Flickr CC

At least that’s the Linden Lab line.

Linden CEO, Mark Kingdon, says you shouldn”t trust your lying eyes, when it appears that the highest number of users are hanging around the naughtiest places

He blames the grid’s layout:

When asked to explain why the adult areas appeared to be much busier than the rest of the map, Kingdon said it was down to the unusual geography of the Second Life map. “Second Life is a fascinating construct. There are mainland areas like [the adult continent] Zindra, where there’s large contiguous land masses and that isn’t actually the majority of land in Second Life.

via PC Pro

CDC dumps $1.6 million into virtual worlds

Photo: CC/Bryan Fenstermacher

In her head, she's already there. Photo: CC/Bryan Fenstermacher

[That's a lot of Lindens]

I can’t even ride a bicycle in Second Life without my avatar getting stuck in motion, before peddling madly into the ocean. (I know, clear my cache.)

But it is possible that less rickety virtual worlds will be useful places in which to coordinate a response to some calamity.

Researchers at the University of Illinois at Chicago School of Public Health are conducting a study to determine if collaborative virtual environments improve public health preparedness and response planning.

The study is funded by a $1.6 million grant from the U.S. Centers for Disease Control and Prevention.

The project will use Second Life, a Web-based virtual world in which users move and interact in simulated 3-D spaces, to train public health workers in emergency preparedness.

via UIC evaluates ‘virtual world’ training for public health emergencies.

Smooth moves for the immersive internet

L.A.-based Oblong Industries offers this mesmerizing demo of its Minority Report-styled gesture interface product, G-Speak.

[vodpod id=Groupvideo.1771248&w=425&h=350&fv=]

G-Speak “redresses the dire constriction of human intent imposed by traditional (graphic user interfaces),” according to the Oblong blog.

In other words, keyboards are out, and each of us will need to be a performance artist to use Photoshop.

One of the guys behind this company was a science advisor on the film, The Minority Report.

more about “Smooth moves for the immersive internet“, posted with vodpod

Rolling with our geeky homies

Photo: Courtesy of Devin Connors

Devin Connors avec Woz

Originally uploaded by markbaard.

I just received this pic from Devin Connors, a former journo student of mine at Emmanuel College. You can check out a recent bit by Devin, about the future of gaming, here.

Private dick digs Second Life

Reuters reports (below) that a private detective, Steve Rambam, claims to have tracked down his client’s childhood abuser in Second Life.

Rambam found “the accused” catting around in the guise of a dominatrix.

Rambam often says that “privacy is dead.”

Rambam, a/k/a Steve Rombom, has a colorful history, too.

He also has at least one peculiar enemy, who says he is revealing Rambam’s own secrets.

Reuters/Second Life » Avatars beware: Private investigators scouring Second Life
Rambam’s client told him this story: Twenty years ago as a child, he had been molested by one of his grade school teachers, a trauma he never fully recovered from. “The client believes/d that pedophiles don’t ‘retire’ — I absolutely agree — and he wanted to prevent the target from molesting anyone else,” Rambam said in an email. “We were retained to investigate, gather evidence, and if evidence was found then convince the target to retire from teaching.”

So Rambam started looking into his target — now an assistant principal — and discovered the man was a Second Life user. Pallorium investigators logged into Second Life and tracked down the man’s avatar, only to discover his Second Life identity was a leather-clad dominatrix.

"Big Blue" rebuttal: No transhumanists here

IBM researcher defends Second Life, World of Warcraft, against Parallelnormal blog posts.

from Mark:

High-profile virtual worlders are trying to correct what they see as misrepresentations by Parallelnormal of their recent meetings and events.

One of them, Second Lifer “Dale Innis,” writes a comment blasting my comparison of real and virtual versions of New England, and my description of a conference about the convergence of reality with virtual reality.

“(You) drastically misread your sources about the WoW conference and the Extropia sims, and you seem to do the same thing in many places where Second Life is involved,” Innis writes.

Innis in real life (RL) is IBM researcher David M. Chess.

IBM has built inworld stores for big box retailers.

Chess is working to develop autonomic technologies, which are self-aware and can fix themselves.

Chess, speaking for himself, and not IBM, denies that Extropia and the World of Warcraft conference “are in fact about transhumanism.”

Yet the WoW conference was organized by a transhumanist, and one who views the world’s major religions as an obstacle to the advancement of his own beliefs.

And extropians, by their own definition, are transhumanists, real or imagined.

Sci-Fi cover for a real-life agenda?

A Second Life transhumanist, despite her sim’s ties to movement leaders and government agencies, insists it’s all “science fiction.”

Fishers of pre-posthumans? Second Lifers drop a line in the Extropia sim. (Image: From the Extropia Core website)

by Mark Baard

One of the founders of Extropia said this week denied she is propagating any ideology through the online sim.

Extropia founder and blogger “Galatea Gynoid,” as she’s known in Second Life, this week posted a rebuttal to “certain people” (see excerpt, below) who see more to the sim than an evolving work of pure fiction.

Extropia is an area within Second Life where people, via their 3D avatars, gather to discuss transhumanism, science and science fiction.

Gynoid says she started Extropia so that she and like-minded Second Lifers might enjoy an alternative to the depressing, dystopian sims they found elsewhere in the metaverse.

But Gynoid, by trying to have it both ways, may be trying to duck criticism from those who see the transhumanist agenda at work in Extropia.

By co-hosting events with real life (RL) transhumanists and U.S. government agencies, for example, it is clear that Extropia is more than fiction. It is also a meeting place for believers.

Extropia co-hosted a NASA “future forum” on May 14. And in two weeks, the sim will host a technology and religion conference meant to “re-cast our understanding of ‘humanity’ in the Third Millennium.”

Why “Extropia”? | Extropia Core
There are certain people out there who are insisting you need to subscribe to a particular ideology to be welcome here. The funny thing is, the majority of the Board of Directors wouldnt [sic] be allowed in Extropia if what they said is true. I myself, the founder and owner of the sims, would not be allowed in Extropia if what they said was true. Its utterly, patently ridiculous.

Sociologists want your brain in cyberspace

Call them transhumanists, or extropians, or convergenists. Call their mission GNR, or NBIC, or “RL meets SL.” A new generation of social scientists, with religious zeal, are changing reality as we know it.


(A meeting of the minds, at “Convergence of the Real and the Virtual: The First Scientific Conference in World of Warcraft.” Image: from the Convergentsystems wiki)

by Mark Baard

Virtual worlders, led by a so-called “convergenist” from the National Science Foundation, met this week to discuss one of their plans for humankind: capturing individual personalities onto computers, and transmitting them into other worlds.

Rather than meeting in the real world, attendees at the Convergence of the Real and the Virtual conference brought their swords and leopards, and their idealized bodies (big muscles, big boobs) to a space in World of Warcraft, an online massively multiplayer online role playing game, or MMORPG.

The NSF sociologist who organized the WoW scientific meeting, William Sims Bainbridge [sic], has taken the form of a “level 65 (out of 70) blood elf priest” in the game, which claims more than nine million players.

Part of Bainbridge’s job, as director of the NSF’s Human-Centered Computing Cluster, is to direct young researchers into areas of “future research,” including “immersive and multi-sensory technologies, and direct brain-computer interfaces.”

For the WoW meeting, Bainbridge described how human consciousnesses might be uploaded to virtual worlds (at least in Battlestar Galactica, they call it “downloading”).

He also described how virtual humans might be made governable:

(Virtual world) participants are much less likely to be guided by religious belief, and more likely to prefer the suspension of disbelief associated with science fiction and fantasy. So, we can expect that virtual worlds will prototype many social innovations that might then diffuse to offline governance, while often preaching sedition.

Bainbridge spent some of his younger days in a Scientology splinter group, and is considered by some academics to be a religious expert.

But Bainbridge is also a religious hero, to the transhumanists, who hope to accelerate the convergence of real and virtual reality, as well as genetics, nanotechnology and robotics (Ray Kurzweil’s GNR).

In addition to recruiting its partnerships with the NSF, NASA and other governmental agencies, the extropians court Hollywood stars such as William Shatner, and academics at Yale and Oxford.

Some transhumanists call themselves extropians, others, convergenists. Some also use a different convergence acronym, NBIC, which represents nanotechnology, biotechnology, information technology and cognitive science.

Like Scientologists, transhumanists appear to brook little dissent, and seem eager to silence their critics. When Bainbridge meets with Second Lifers in a few weeks, for example, he will be hosted by a group of transhumaniststoo busy building the future we want to spare time on unconstructive criticism.

That unconstructive criticism, say the transhumanists, is any that comes from those who do not “share our goals and values.”