Sci-Fi cover for a real-life agenda?

A Second Life transhumanist, despite her sim’s ties to movement leaders and government agencies, insists it’s all “science fiction.”

Fishers of pre-posthumans? Second Lifers drop a line in the Extropia sim. (Image: From the Extropia Core website)

by Mark Baard

One of the founders of Extropia said this week denied she is propagating any ideology through the online sim.

Extropia founder and blogger “Galatea Gynoid,” as she’s known in Second Life, this week posted a rebuttal to “certain people” (see excerpt, below) who see more to the sim than an evolving work of pure fiction.

Extropia is an area within Second Life where people, via their 3D avatars, gather to discuss transhumanism, science and science fiction.

Gynoid says she started Extropia so that she and like-minded Second Lifers might enjoy an alternative to the depressing, dystopian sims they found elsewhere in the metaverse.

But Gynoid, by trying to have it both ways, may be trying to duck criticism from those who see the transhumanist agenda at work in Extropia.

By co-hosting events with real life (RL) transhumanists and U.S. government agencies, for example, it is clear that Extropia is more than fiction. It is also a meeting place for believers.

Extropia co-hosted a NASA “future forum” on May 14. And in two weeks, the sim will host a technology and religion conference meant to “re-cast our understanding of ‘humanity’ in the Third Millennium.”

Why “Extropia”? | Extropia Core
There are certain people out there who are insisting you need to subscribe to a particular ideology to be welcome here. The funny thing is, the majority of the Board of Directors wouldnt [sic] be allowed in Extropia if what they said is true. I myself, the founder and owner of the sims, would not be allowed in Extropia if what they said was true. Its utterly, patently ridiculous.

Sociologists want your brain in cyberspace

Call them transhumanists, or extropians, or convergenists. Call their mission GNR, or NBIC, or “RL meets SL.” A new generation of social scientists, with religious zeal, are changing reality as we know it.


(A meeting of the minds, at “Convergence of the Real and the Virtual: The First Scientific Conference in World of Warcraft.” Image: from the Convergentsystems wiki)

by Mark Baard

Virtual worlders, led by a so-called “convergenist” from the National Science Foundation, met this week to discuss one of their plans for humankind: capturing individual personalities onto computers, and transmitting them into other worlds.

Rather than meeting in the real world, attendees at the Convergence of the Real and the Virtual conference brought their swords and leopards, and their idealized bodies (big muscles, big boobs) to a space in World of Warcraft, an online massively multiplayer online role playing game, or MMORPG.

The NSF sociologist who organized the WoW scientific meeting, William Sims Bainbridge [sic], has taken the form of a “level 65 (out of 70) blood elf priest” in the game, which claims more than nine million players.

Part of Bainbridge’s job, as director of the NSF’s Human-Centered Computing Cluster, is to direct young researchers into areas of “future research,” including “immersive and multi-sensory technologies, and direct brain-computer interfaces.”

For the WoW meeting, Bainbridge described how human consciousnesses might be uploaded to virtual worlds (at least in Battlestar Galactica, they call it “downloading”).

He also described how virtual humans might be made governable:

(Virtual world) participants are much less likely to be guided by religious belief, and more likely to prefer the suspension of disbelief associated with science fiction and fantasy. So, we can expect that virtual worlds will prototype many social innovations that might then diffuse to offline governance, while often preaching sedition.

Bainbridge spent some of his younger days in a Scientology splinter group, and is considered by some academics to be a religious expert.

But Bainbridge is also a religious hero, to the transhumanists, who hope to accelerate the convergence of real and virtual reality, as well as genetics, nanotechnology and robotics (Ray Kurzweil’s GNR).

In addition to recruiting its partnerships with the NSF, NASA and other governmental agencies, the extropians court Hollywood stars such as William Shatner, and academics at Yale and Oxford.

Some transhumanists call themselves extropians, others, convergenists. Some also use a different convergence acronym, NBIC, which represents nanotechnology, biotechnology, information technology and cognitive science.

Like Scientologists, transhumanists appear to brook little dissent, and seem eager to silence their critics. When Bainbridge meets with Second Lifers in a few weeks, for example, he will be hosted by a group of transhumaniststoo busy building the future we want to spare time on unconstructive criticism.

That unconstructive criticism, say the transhumanists, is any that comes from those who do not “share our goals and values.”

SL + 3D – hardware = total inworld immersion (TIA)

Linden Lab chairman Mitch Kapor and developer Philippe Bossut today demonstrated a camera-based motion recog system that controls your avatar’s movements in Second Life. Looks good on the video, below…

With a 3D viewing headset (such as the augmented reality headset imagined here), you would have your own at-home 3DVR “cave” for exploring the metaverse.

Incredibly, we are just years, perhaps only months, away from very discreet (i.e., they won’t take over your livingroom), immersive experiences, at home.

And it will cost a fraction of what 3DVR caves, such as the one at Brown University (an elaborate mix of multiple projectors, hand and head tracking devices, and a stack of Linux servers).

Of course, the more seamless metaversal interfaces become, the more likely people will start forgetting where they really are.

[youtube=http://www.youtube.com/watch?v=2t52gkAwJq8&eurl=http://secondlife.reuters.com/stories/2008/04/11/mitch-kapor-unveils-sl-navigation-via-3d-camera/]

[digg=http://digg.com/hardware/SL_3D_hardware_near_complete_immersion]

Little RASCALS stir up Second Life


(Caution: Four-year-old Eddie might just tear your heart out. That’s because he’s built on an AI framework for the military. Images: RPI)

Cognitive scientists at Rensselaer Polytechnic Institute claim to have created a Second Life avatar with the reasoning skills of a four-year-old child.

The artificial child, “Eddie,” runs on an RPI supercomputer, and comes from a lab funded by the U.S. Department of Defense.

Selmer Bringsjord, leader of the RPI research team that created “Eddie,” says applications for the tyke might include “homeland defense.”

That’s because Eddie also goes by the name, “Edd.”

And Edd (below) is a baddass homeland security robot who looks like the villainous machine in the film, Robocop. Both Eddie and Edd are based on the Rensselaer Advanced Synthetic Architecture for “Living” Systems, or RASCALS, an artificial life form platform created for military and intelligence operations.

Eddie’s supercomputing descendants will be much more capable of mimicking humans than he is.

“Truly convincing autonomous synthetic characters must possess memories; believe things, want things, remember things.” – Bringsjord

The Pentagon and Homeland Security would then be free to use synthetic characters as spies inworld, for example. There they will able to operate undetected, and unhindered by the pangs of a truly human conscience.

Bringing Second Life To Life: Researchers Create Character With Reasoning Abilities of a Child

Troy, N.Y. – Today’s video games and online virtual worlds give users the freedom to create characters in the digital domain that look and seem more human than ever before. But despite having your hair, your height, and your hazel eyes, your avatar is still little more than just a pretty face.