Second Life: It's not just for sex, anymore

Nothing to see, here. Photo: Akasuki Redstar/Flickr CC

At least that’s the Linden Lab line.

Linden CEO, Mark Kingdon, says you shouldn”t trust your lying eyes, when it appears that the highest number of users are hanging around the naughtiest places

He blames the grid’s layout:

When asked to explain why the adult areas appeared to be much busier than the rest of the map, Kingdon said it was down to the unusual geography of the Second Life map. “Second Life is a fascinating construct. There are mainland areas like [the adult continent] Zindra, where there’s large contiguous land masses and that isn’t actually the majority of land in Second Life.

via PC Pro

Gender-bending beyond meatspace

CC/Rivka Rau

Loosen up! In virtual worlds, you can be any *thing* you want to be. Image: CC/Rivka Rau

I’ve been out of the Second Life loop lately, save for this piece, which I wrote for the Boston Globe: Virtual business, for real?

But here’s an interesting development I missed this fall, in the extropian/transhuman community in Second Life: a call for the first-ever “Gender Freedom Day in Virtual Worlds,” with the admirable goal of showing solidarity with people whose GLBT avatars have been taking abuse from inworld bigots.

Sophrosyne Stenvaag, a real-life woman who writes in the voice of her fictional Second Life character, describes her inspiration:

a friend was attacked in social media and later pilloried on a blog for the expression of her sexuality. What happened was despicable, and I’m not about to credit the infantile, frightened, intolerant vermin who attacked her by linking to what they did, nor do I want to bring more painful attention to the victim.

What happened to her happens to countless women, and to queers of all gender presentations, every day in digital worlds. Yes, it happens in the atomic world too, where it’s often coupled to violence, even murder. But my home is here in the digital, and my responsibility is to not sit silent and permit a culture of hatred to flourish in my own home.

via Sophtopia: Gender Freedom Day in Digital Worlds

But rather than freedom *for* those with gender identities outside the mainstream, Stenvaag appears to also be calling for freedom *from* gender for virtual worlds avatars. In her blog, she notes Second Life’s support for “creative gender, sexual, species and artificial self-expression,” as pluses, for people who might want to try something new.

Stenvaag failed to rustle-up any sponsors for Gender Freedom Day for its original date, Oct. 25. Real-world (or, as Stenvaag calls them, “atomic”) and inworld (“digital”) organizations ignored her pleas entirely

Stenvaag has rescheduled the event to occur on December 21, the day of the Winter Solstice.

Private dick digs Second Life

Reuters reports (below) that a private detective, Steve Rambam, claims to have tracked down his client’s childhood abuser in Second Life.

Rambam found “the accused” catting around in the guise of a dominatrix.

Rambam often says that “privacy is dead.”

Rambam, a/k/a Steve Rombom, has a colorful history, too.

He also has at least one peculiar enemy, who says he is revealing Rambam’s own secrets.

Reuters/Second Life » Avatars beware: Private investigators scouring Second Life
Rambam’s client told him this story: Twenty years ago as a child, he had been molested by one of his grade school teachers, a trauma he never fully recovered from. “The client believes/d that pedophiles don’t ‘retire’ — I absolutely agree — and he wanted to prevent the target from molesting anyone else,” Rambam said in an email. “We were retained to investigate, gather evidence, and if evidence was found then convince the target to retire from teaching.”

So Rambam started looking into his target — now an assistant principal — and discovered the man was a Second Life user. Pallorium investigators logged into Second Life and tracked down the man’s avatar, only to discover his Second Life identity was a leather-clad dominatrix.

Sci-Fi cover for a real-life agenda?

A Second Life transhumanist, despite her sim’s ties to movement leaders and government agencies, insists it’s all “science fiction.”

Fishers of pre-posthumans? Second Lifers drop a line in the Extropia sim. (Image: From the Extropia Core website)

by Mark Baard

One of the founders of Extropia said this week denied she is propagating any ideology through the online sim.

Extropia founder and blogger “Galatea Gynoid,” as she’s known in Second Life, this week posted a rebuttal to “certain people” (see excerpt, below) who see more to the sim than an evolving work of pure fiction.

Extropia is an area within Second Life where people, via their 3D avatars, gather to discuss transhumanism, science and science fiction.

Gynoid says she started Extropia so that she and like-minded Second Lifers might enjoy an alternative to the depressing, dystopian sims they found elsewhere in the metaverse.

But Gynoid, by trying to have it both ways, may be trying to duck criticism from those who see the transhumanist agenda at work in Extropia.

By co-hosting events with real life (RL) transhumanists and U.S. government agencies, for example, it is clear that Extropia is more than fiction. It is also a meeting place for believers.

Extropia co-hosted a NASA “future forum” on May 14. And in two weeks, the sim will host a technology and religion conference meant to “re-cast our understanding of ‘humanity’ in the Third Millennium.”

Why “Extropia”? | Extropia Core
There are certain people out there who are insisting you need to subscribe to a particular ideology to be welcome here. The funny thing is, the majority of the Board of Directors wouldnt [sic] be allowed in Extropia if what they said is true. I myself, the founder and owner of the sims, would not be allowed in Extropia if what they said was true. Its utterly, patently ridiculous.

Headsets getting some cachet

From my Boston Globe column last week: Smaller, better-looking video eyewear (for watching vids, checking in on your Second Life, etc.),

Headsets getting some cachet – The Boston Globe
By Mark Baard
May 12, 2008

digital eyewear
Digital eyewear is slowly becoming suitable for public viewing. In other words, headsets such as the Myvu Crystal are slim and colorful enough that they might be taken for a pair of over-the-top Gaultier frames instead of an assistive device.
more stories like this

The ear buds hanging from the arms of the Crystal are a dead giveaway that something “smart” is going on behind those shades.

Like the original, less sexy looking Myvu models, the Crystal (about $300 at myvu.com, starting next week) creates a single image you can see inside the translucent lenses.

Sociologists want your brain in cyberspace

Call them transhumanists, or extropians, or convergenists. Call their mission GNR, or NBIC, or “RL meets SL.” A new generation of social scientists, with religious zeal, are changing reality as we know it.


(A meeting of the minds, at “Convergence of the Real and the Virtual: The First Scientific Conference in World of Warcraft.” Image: from the Convergentsystems wiki)

by Mark Baard

Virtual worlders, led by a so-called “convergenist” from the National Science Foundation, met this week to discuss one of their plans for humankind: capturing individual personalities onto computers, and transmitting them into other worlds.

Rather than meeting in the real world, attendees at the Convergence of the Real and the Virtual conference brought their swords and leopards, and their idealized bodies (big muscles, big boobs) to a space in World of Warcraft, an online massively multiplayer online role playing game, or MMORPG.

The NSF sociologist who organized the WoW scientific meeting, William Sims Bainbridge [sic], has taken the form of a “level 65 (out of 70) blood elf priest” in the game, which claims more than nine million players.

Part of Bainbridge’s job, as director of the NSF’s Human-Centered Computing Cluster, is to direct young researchers into areas of “future research,” including “immersive and multi-sensory technologies, and direct brain-computer interfaces.”

For the WoW meeting, Bainbridge described how human consciousnesses might be uploaded to virtual worlds (at least in Battlestar Galactica, they call it “downloading”).

He also described how virtual humans might be made governable:

(Virtual world) participants are much less likely to be guided by religious belief, and more likely to prefer the suspension of disbelief associated with science fiction and fantasy. So, we can expect that virtual worlds will prototype many social innovations that might then diffuse to offline governance, while often preaching sedition.

Bainbridge spent some of his younger days in a Scientology splinter group, and is considered by some academics to be a religious expert.

But Bainbridge is also a religious hero, to the transhumanists, who hope to accelerate the convergence of real and virtual reality, as well as genetics, nanotechnology and robotics (Ray Kurzweil’s GNR).

In addition to recruiting its partnerships with the NSF, NASA and other governmental agencies, the extropians court Hollywood stars such as William Shatner, and academics at Yale and Oxford.

Some transhumanists call themselves extropians, others, convergenists. Some also use a different convergence acronym, NBIC, which represents nanotechnology, biotechnology, information technology and cognitive science.

Like Scientologists, transhumanists appear to brook little dissent, and seem eager to silence their critics. When Bainbridge meets with Second Lifers in a few weeks, for example, he will be hosted by a group of transhumaniststoo busy building the future we want to spare time on unconstructive criticism.

That unconstructive criticism, say the transhumanists, is any that comes from those who do not “share our goals and values.”

OHSU psychiatrist to highlight warning signs for school shootings

Some teens are having troubling distinguishing between real and virtual realities, making them more likely to turn on the public with real guns blazing.

That’s what Oregon Health and Sciences University psychiatrist Jerald Block was scheduled to tell a conference in Washington earlier today. He cites the Columbine shooting case as an example of what is yet to come.

The Columbine shooters, Harris and Klebold, Block say, were addicted to first person shooters (video games). The two took their aggressions into RL (real life) after having the plug pulled on their digital worlds.

OHSU psychiatrist to highlight warning signs for school shootings
“Virtual realities, like the ones that Harris and Klebold experienced, are a double-edged sword,” explained Block, a clinical faculty member in the OHSU Department of Psychiatry. “On one hand, virtual worlds allow people to feel connected and empowered. They also allow participants to escape stress and have an outlet for aggression. On the other hand, when a heavy user must eliminate or cut back on the virtual, as was the case with these two killers at times, the user can feel lonely, anxious, or angry.

SL + 3D – hardware = total inworld immersion (TIA)

Linden Lab chairman Mitch Kapor and developer Philippe Bossut today demonstrated a camera-based motion recog system that controls your avatar’s movements in Second Life. Looks good on the video, below…

With a 3D viewing headset (such as the augmented reality headset imagined here), you would have your own at-home 3DVR “cave” for exploring the metaverse.

Incredibly, we are just years, perhaps only months, away from very discreet (i.e., they won’t take over your livingroom), immersive experiences, at home.

And it will cost a fraction of what 3DVR caves, such as the one at Brown University (an elaborate mix of multiple projectors, hand and head tracking devices, and a stack of Linux servers).

Of course, the more seamless metaversal interfaces become, the more likely people will start forgetting where they really are.

[youtube=http://www.youtube.com/watch?v=2t52gkAwJq8&eurl=http://secondlife.reuters.com/stories/2008/04/11/mitch-kapor-unveils-sl-navigation-via-3d-camera/]

[digg=http://digg.com/hardware/SL_3D_hardware_near_complete_immersion]

Second Life bubble bursts

Virtual land values plummet more than 40 percent, to $1,000 even.

(Would you buy land from this leprechaun? Image: Markbaard Meredith)

In Second Life, there’s a sucker born every minute (give or take). Some virtual land barons, for example, are finding out that what they’ve got ain’t worth much–since the supply of their product took another step toward “unlimited.”

To-date, some landowners have gotten rich selling parcels at similarly inflated prices.

But hoping to reboot waning interest in its virtual world, Linden Lab this month will make more islands available, at a fraction of what users have been paying lately for the make believe property.

Of course, land is limitless when it exists only on a server somewhere. And there are going to be more than one virtual world to visit and park it in the near future. But you knew that already.

Reuters/Second Life » Linden to increase land supply, drop prices
Linden Lab announced on its blog yesterday it would be increasing the land supply in Second Life for the second quarter of 2008.

Linden has seen average prices for land drift from about L$6.3 per meter in Q1 to around L$11.5 per meter currently. Strong demand for virtual land — essentially dedicated CPU time on Linden Lab’s servers — is a bright spot for Second Life’s in-world economy amidst flagging overall growth.

Hard finding a home in Second Life

At least, it is hard finding a home where you feel free.

I thought Second Life New England (SLNE) might offer more freedoms for individuals than the real-world original.

I was wrong.

Yard signs are pulled-up, guns are banned. The uses of waterways are restricted. The oceans in this simulated world are off-limits.

In SLNE, my landlady’s husband is a cop. I hope he didn’t see the machine gun behind the living room couch.

Reams of bylaws, a high cost of land ownership, and taxes that never end (called “tiers” in SL).

Still, they come.